||This specification describes a high-level Web API for processing and synthesizing
audio in web applications. The primary paradigm is of an audio routing graph, where
a number of AudioNode objects are connected together to define the overall audio rendering.
The actual processing will primarily take place in the underlying implementation (typically
optimized Assembly/C/C++ code), but direct script processing and synthesis is also
supported. The Introduction section covers the motivation behind this specification.
This API is designed to be used in conjunction with other APIs and elements on the
web platform, notably: XMLHttpRequest (using the responseType and response attributes).
For games and interactive applications, it is anticipated to be used with the canvas
2D and WebGL 3D graphics APIs.